Game Designer Skills

Visual Arts: People tend to play games that have good visual graphics/art that makes the player able to interact with the things that are around them. They are able to visually see what is happening around their environment and able to react to them. I think with good graphics, it allows the player to feel like they're in the game. By applying visual arts I want the user to feel like immerse while playing.

Music: Music can make people feel many things especially when it complements well with good graphics. With the right music, you can make the player(s) feel different types of emotions such as sadness, happiness, rage, and empowered. Music can also help games transition from one event to another. Music can keep the player excited while playing so that they never feel bored. I can implement music into my game by finding music from the internet or even make my own music (which I would probably never do.).

Engineering: Engineering can make the game more complex which means a better experience for the player. With good engineering, it can help the player(s) to better control complex events/situations. With complex engineering, players are able to play longer and not get bored. 


I think that one area that I will struggle in is creative writing because I am not very good at thinking creatively (._.) 

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